Challenging problem to be solved:
The reality happening in countries around the world during the quarantine period to prevent the Covid-19 epidemic shows that online meeting applications such as Zoom, Microsoft Team, Skype… have been effective. However, it can be seen that these platforms have not created a sense of real and effective interaction between participants, especially in co-designing products or carry out practical experiments for online classes and laboratory classes. Therefore, an immersive VR system that supports online conferencing is necessary to overcome the disadvantages of current systems. With the VR system, attendees will be completely immersed in the virtual environment, interacting with other users as conveniently as in the physical environment.
Project objectives
- Develop architecture and mechanisms for virtual reality systems that allow the transmission of 360-degree video streams directly from the server to the user with low latency and flexible adjustment.
- Build an overall QoE model for 360-degree videos from Vietnamese user data set.
- Develop a testbed for Virtual Classroom/Virtual Lab applications to evaluate proposed QoS/QoE solutions.
Social impact
The project’s solutions can be used for lectures and practices at Vin University and Hanoi University of Science and Technology. Domestic VR research will contribute to helping Vietnam achieve all the necessary conditions to join the multi-billion dollar VR/AR industry in the future.